St. Louis already has several great gaming conventions. Why create another?

While it’s true the area is blessed with some great conventions, most of them happen in the summer months and encompass a broad spectrum of games, including card games, board games, and miniature wargames. With Role Call, we wanted to create an event that concentrated a little more heavily on roleplaying games. Role Call is focused primarily on organized play for Dungeons & Dragons by offering a bevy of Adventurers League (AL for short) games. We are fortunate to have a solid group of AL players in the St. Louis area, and we hope we can get them all together for a few days of fun!

Why focus Role Call on Dungeons & Dragons and the Adventurers League?

We’ve been D&D players nearly our entire lives, and while editions come and go, the game remains near and dear to our hearts. Oddly enough, it wasn’t until 5th edition that we became involved in organized play and started attending conventions specifically to play AL adventures. We’ve been having lots of fun with 5th edition and the Adventurers League, so focusing on these two things seemed to make the most sense.

What are the hours of operation for Role Call?

Role Call follows the schedule below: 

Friday:  2 PM to 11 PM
Saturday:  9 AM to 11 PM
Sunday:  9 AM to 5 PM

Can I split a badge between multiple people?

Our requirement is that each player who sits down to a table to play an event has a badge and a ticket. For example, if you can only attend the convention on Saturday and Sunday, and you have a friend who can play on Friday, but not Saturday or Sunday, it is perfectly acceptable to purchase a weekend badge and allow them to use it on Friday. Keep in mind they will still need a ticket for each Friday event they wish to play.

Why do you only allow six players at a table?

We have been to our fair share of conventions over the years. When we started thinking about Role Call, we decided to limit the number of players at a table to six plus a Dungeon Master. While an AL-legal table can have seven players and a DM, we feel having just six players helps speed up the game, makes it easier to balance encounters, and creates less of a burden on the DM.

That said, there may be rare instances where we need to seat a seventh player at a table to allow an attendee with a valid event ticket a chance to play. This can happen if an event fails to form a legal table or if a DM does not show as expected. We do not intentionally oversell tables!

Finally, things can get a little crowded and loud at a full table. We ask that you do your best to be respectful of the other players by giving them enough physical space and in-game time to play. A little courtesy goes a long way to making the game even more fun!

What happens if not enough players show up to a table?

Three players are required to form a legal Adventurers League table. If there are not enough players to run a legal table, or if circumstances like an absent DM cause an event to be cancelled, a convention administrator will attempt to seat you at another table running the same event. If there are no other tables running the same event, or if they are all full, the convention administrators will do their best to seat you at a table running a different adventure so you can continue to play. If you lack a tier-appropriate character play at another table, you can see the registration desk for a partial refund.

Where do I go to get my badge when I arrive at Role Call?

When you arrive, head to the registration desk in the American Legion’s Oak Room to check in and get your badge. We sort the registration packets by the name you specified for your badge when you registered, so for expediency, please provide that name to the staff.

If you don’t remember the name you requested for your badge, we can also locate it by badge number, which you can find by looking under My Conventions and clicking on your badge for Role Call.

Finally, if you are a DM, please let the staff know when you check in, as they will have a few additional things for you.

Why do you have a Code of Conduct?

We play roleplaying games to have fun, and a welcoming environment ensures everyone is given a chance to do just that. Anyone who attends or volunteers at Role Call agrees to our Code of Conduct. This code outlines the values upon which the convention is built. These values include respect, enjoyment, inclusion, and acceptance. Those violating these rules may be sanctioned or expelled from the conference without a refund at the discretion of the conference organizers.

Why can’t I get a free “DM Only” badge as an Iron DM or a DM who wants to run three or more games but not play in any events?

As explained on the Volunteering page, DMs are vital to a convention. There is no game without the Dungeon Master. Because of this, there is an inherent risk in handing out free DM badges. The risk is that DMs will back out at the last minute, causing events to be cancelled. If someone is only planning on running one or two events, and they cancel at the last minute, it is inconvenient, but we still have a good shot at finding someone to cover those slots. If they are signed up to run three to seven slots, the task of finding replacement DMs becomes much harder. The hope is that by investing in a badge, DMs are motivated to show up, run their games, and receive their reimbursement.

Why choose the American Legion when the Gateway Convention Center is so close?

We really wanted to host Role Call at the GCC, but the costs associated with renting the space were too much. To make it work, we would have needed to more than double the badge price. Since Role Call focuses on a narrower slice of the gaming culture, we thought it smart to keep the overhead low.

Will there be a Role Call 4?

We hope so, but it’s really up to you! If Role Call 3 ends up being a success, we see no reason why we can’t do it again next year.

Where did you get the awesome graphic in your website’s header?

The image was created by Dean Spencer. (© 2015 Dean Spencer, used with permission. All rights reserved.)