Events

Role Call 1 will feature adventures from various Adventurers League seasons, as well as unique AL created content from other conventions. Each event ticket costs $2, and you can purchase one ticket per slot, providing you have a valid badge for the day the event is running. 

Important: Registration is now closed. Additional badges may be available at the convention.

https://tabletop.events/conventions/role-call-1/schedule#

 SLOT  TIME  HOURS 
 1  Friday 2 pm - 5 pm  3
 2  Friday 6 pm - 11 pm  5
 3  Saturday 9 am - 12 pm  3
 4  Saturday 1 pm - 5 pm  4
 5  Saturday 6 pm - 11 pm  5
 6  Sunday 9 am - 12 pm  3
 7  Sunday 1 pm - 5 pm  4

Adventures
Below are many of the adventures that will be running at Role Call. See the official schedule of events for a complete list.

In the Face of Fear, Dark Waters of Hate, and Tyrant of the Forgotten Forge
(Parts 1-3 of the Tenets of Bane Series)
A devout priestess of Torm seeks three platinum discs once carried by a trio of Banite fanatics. To retrieve the items, you must travel to remote locations within the Moonsea and unravel the protective magic left behind by the archmages who originally hid the discs.
   Note. The Tenets of Bane Series begins with three 2-hour adventures designed for 1st - 4th level characters. While the adventures are linked, they are designed to be played in any order.

The Black Hand
(Part 4 of Tenets of Bane Series)
A priestess of Torm needs adventures to travel to Thentia with three platinum discs that once belonged to a trio of Banite fanatics. From there, the items are bound for Elturgard, where they can finally be destroyed. It seems like a simple task, but followers of Bane also seek the discs. Can you see your cargo safely to its destination and rid the Moonsea of its ill influence, or will Bane’s followers successfully reclaim what they believe is their rightful property? A 4-hour adventure for characters of 1st - 4th level. 

D&D Special
The D&D Special is a 4-hour adventure for tier 2 (levels 5–10) characters that utilizes part of the story from Tyranny of Dragons. As such, characters that have played the Tyranny of Dragons hardcover adventures are not eligible to play in it.
   The D&D Special is a competitive adventure. It uses a format similar to the D&D Open, which runs at the Origins Game Fair. Tables accumulate points by killing monsters, solving puzzles, and accomplishing objectives. The table with the most points at the end of the event wins bragging rights and a special prize. This event focuses less on roleplaying and more on completing as many encounters as you can in the allotted time.

Corruption in Kryptgarden: A D&D Epic Event
Kryptgarden Forest has long been a place feared by travelers. Now, the Cult of the Dragon has used that fear to its advantage, securing a stronghold deep in the forest. The Harpers, Order of the Gauntlet, Emerald Enclave, Lords’ Alliance, and the Zhentarim are recruiting groups of adventurers to infiltrate the forest to find out the cult’s purpose. A 4-hour D&D Epic event for characters of 1st - 4th level.
   About D&D Epics. D&D Epics are special multi-table events where players at each table work together to accomplish an objective by participating in an exciting EPIC adventure! They might be set anywhere within the Forgotten Realms, and they often serve as an important story point for the season. Each season typically has one or more D&D Epics. D&D Epics are given to multi-day conventions as well as store game days and single day conventions that can host 8-12 tables or more at once.
    Note: This is an Adventurers League legal event. All ticket proceeds from Corruption in Kryptgarden will be donated to charity.

Eyes of Blood
Recent goblin attacks near the outskirts of Hulburg prompted Lord Eorl Hulmaster to send a band of mercenaries into the foothills of the Galena Mountains to thin out their numbers. It was supposed to be an easy task, but it ended in disaster. The band’s leader remains trapped in goblin territory with their chieftain as his prisoner. Lord Hulmaster now needs skilled adventurers to retrieve the mercenary and his captive before it is too late. A 4-hour adventure for 1st - 4th level characters.

Shade of the Dark
(Part 1 of the Trees of Cormanthor trilogy)
Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. Until recently, the profitable camp delivered lumber downriver to Semberholme, but its last communication spoke of attacks from forest monsters and panicked loggers unwilling to work. The Golden Paragon Trading Company needs adventurers to find the underlying cause of their timber production problems. Are the incursions simply the woodland creatures defending their home, or is something more sinister happening in the ancient forest? A 2-hour adventure for 5th - 10th level characters.

Trail of Treachery
(Part 2 of the Trees of Cormanthor trilogy)
Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. Recently, rumors of a valuable tree lured a group of loggers away from the safety of the camp after a series of monster attacks caused it to shut down operations. In response, the camp’s foreman sends a group of adventurers into the woods to bring the loggers back alive, but they quickly discover the situation is more complicated than it seems. A 2-hour adventure for 5th - 10th level characters.

What You Wish For
(Part 3 of the Trees of Cormanthor trilogy)
Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. After investigating monster attacks against the camp, adventurers have learned that something more sinister might be afoot in the area. Several power groups seek something dark and lost in the woods, but sometimes the worst thing you can get is what you wish for. A 2-hour adventure for 5th - 10th level characters.

The River Runs Red
(Part 1 of the Flooded Forest trilogy)
The Golden Paragon Trading Company has been working for months to secure a long-term trade deal with the Seven Suns Trading Coster, but efforts to deliver the final agreements to Calaunt have each ended with dead envoys and missing documents. The latest delegation recently departed Elmwood, traveling south down the River Lis. The Golden Paragon seeks experienced individuals to follow their representatives and ensure they reach their destination safely. Can the adventurers catch them before another tragedy occurs? A 2-hour adventure for characters of 11th - 16th level.

Death in the Ruins
(Part 2 of the Flooded Forest trilogy)
A fire burns deep within the ruins of Fort Dalton. Have you finally found the missing trade delegates you seek, or is it more of the horrid creatures that dwell within the Flooded Forest hoping to lure you to your death? A 2-hour adventure for characters of 11th - 16th level.

Swamp of Death
(Part 3 of the Flooded Forest trilogy)
Blood covers the wet, swampy ground. Some of it is yours, but much of it is not. You had the delegates under your protection, if only for a short while. Tracks in the mud lead deeper into the Flooded Forest, and your time may be running out. Can you rescue the delegates and escape the foul swamp before they meet an untimely end at the hands of their captors? A 2-hour adventure for characters of 11th - 16th level.

Cloud Giant’s Bargain
The renowned adventuring company Acquisitions Inc. hires you to infiltrate a castle—but not just any castle. This is a flying fortress built by the cloud giant Count Stratovan, who is currently preparing to destroy the Sword Coast. Your mission is to meet with his son, who claims to want to prevent the war and establish peace between the giants and the small folk. If you can learn whether the son can be trusted, discover the secrets of the castle, and ... well, survive, you too can earn acclaim with Acquisitions Inc.! An AL legal 4-hour adventure for 5th - 7th level characters.
   Note. The person who volunteers to DM this adventure gets a free Fathom Event Exclusive hardcopy of Cloud Giant’s Bargain as a reward.

Hulburg Rebuilding
Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the town’s greedy callous ruler cannot ignore the threat anymore. A gang war is brewing. Can you stop it before it is too late? A 4-hour adventure for 5th-10th level characters.